Announcement: Due to several websites copying my work without my consent, I will be doing stringent searches for plagiarism and enforcing my copyright of what is posted on this site. Please see Fuck Plagiarism! for more information.

Updates to the guide, and changelogs

Hey guys!

I lied. I have returned to active play, on Lordaeron. My character’s name is obviously Donorbashed, so if you have any questions, please don’t hesitate to message me.

One of my guildies, Bulkman from North Korean Charity, has helped me revise the rotation I recommend to those who are PvE MM. Previously, I recommended that you should have the following rotation:

Rapid Fire/Opening macro w/ SS > Chimera > Aimed > Readiness > Chimera > Aimed > Refresh RF > Steady Shot x4

However, after testing, I have found, that the best rotation should be:

Rapid Fire / Opening w/ SS > Chimera > Aimed > Steady Shot x4 > Chimera > Aimed > Readiness > RF > Chimera > Aimed

This rotation has increased my dps on a dumby from 9k, to 11k, and in ICC10 from 17k to 20k. So needless to say it’s a pretty significant increase. I recommend all of my hunter readers and apprentices to change their rotation immediately.

Xypher is also helping me keep my guide updated. All the collective changes we are making will be kept on a new Changelog page, which I will post shortly.

 

Thanks guys! Love ya!

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Xypher’s Marksmanship Hunter PvP guide

Xypher’s Marksmanship Hunter PvP guide (3.3.5)

Introduction:

Hello, I am Xypher. A lot of people have been asking me for tips and tricks about hunter (I have explained everything in this guide to about 5-10 people and more people are asking me, that’s why I’m making this guide) and basically I will try to teach you the basics of an MM hunter in this guide. I will be talking about hunter abilities, glyphs, specs, gear, enchants, gems, professions, pets, rotation, general tactics, duels, 2v2 & 3v3 arenas, keybinds, UI & addons and macro’s.

Looking for a MM PvE guide instead? Check out http://www.donorbashed.com/dbs-mm-guide/, I am currently helping keeping the guide up to date in co-operation with Donorbashed.

UPDATE ABOUT MYSELF:

I am currently PvE’ing on Lordaeron under the name Xypher. I am online every friday evening, feel free to send me a PM in-game. You can always mail your questions (PvP or PvE) at Xypher@donorbashed.com and I will reply asap.

Hunter abilities:

Serpent sting: DoT that does nature damage. This is one of the first skills you use when you open on someone. Chimera refreshes the duration. The glyph increases duration by 6 seconds, which also increases chimera shot damage.

Chimera shot: deals 125% weapon damage and does something according to the sting you have on the target. Serpent sting: instantly deals 40% of the total damage of the serpent sting and refreshes it. Scorpid sting: disarms the target for 10 seconds and refreshes it. Viper sting: instantly restores mana equal to 60% of the total amount drained by your sting and refreshes it. This is your main shot as an MM hunter, does most damage of all abilities.

Silencing shot: silences the target for 3 seconds and deals 50% weapon damage. If you are versing a warrior in a duel for example, you can use silencing shot. Silencing shot triggers no global cooldown so you can silence shot + chimera shot at the exact same time for extra burst. You can also silence a healer and chimera shot another person at the exact same time.

Aimed shot: deals damage (bit less than chimera) and reduces healing done to the target by 50% for 10 seconds. With the glyph you will be able to always have aimed shot up (healing reduction).

Arcane shot: deals arcane damage. Don’t expect alot of damage from this.

Detterence: you will deflect/parry everything, you won’t get any damage. Be aware though, DoT’s go through deterrence and so do a certain amount of abilities like backstab, shred, … A great thing to have though. Use deterrence to avoid insane burst or when you need to be safe when on low hp.

Readiness: finishes the cooldown of all your hunter abilities. You can chimera, silence, deterrence twice with this. Use it carefully, be sure to use it as effective as possible, don’t use readiness when you still have silence, chimera shot & readiness at the same time. Try to make it reset as much cooldowns as possible. Profit.

Concussive shot: dazes the target for 4 sec. Doesn’t do any damage, only use it when you really have to kite a warrior and you don’t got anything else to kite him. There are better ways than concussive shot to kite someone (snake trap, frost trap, wing clip, chimera shot’s daze, pet root/stun, scatter shot, …)

Disengage: makes you leap backwards. Awesome skill for a hunter, it’s a key ability. You can easily run away from a fight in a battleground or kite someone with it.

Kill shot: serious business. Only useable if the target has less than 20% hp, does serious damage. Nothing more to say.

Volley: only use it to get stealthed people out of stealth. The damage isn’t any good, and even in big battlegrounds like AV it isn’t worth it. This eats your mana, don’t spam it too much to get a rogue out of stealth, try and use aspect of the viper while volleying to prevent getting on low mana before the fight even starts.

Scatter shot: great opener in duels and the best thing ever to trap someone. Use scatter shot and then trap for an effective trap.

Frost trap: AoE slowing trap. It creates a freezy area and everyone who runs into it will get slowed by 50%. With entrapment (talent) they will get entrapped for 4 seconds, preventing them from moving. Frost trap and freezing trap share cooldowns, so if you use this slowing trap, you won’t be able to trap (CC) someone else.

Hunter’s mark: your basic opener. Grants everyone (which means only hunters, really) 500 ranged attack power. Also, the hunter can always see marked targets, even if they are in stealth (rogue for example). Rogues can cloak of shadows this though, and will always do that, so don’t feel overconfident when you mark a rogue.

Freezing trap: CC’s someone for 10 seconds. It lands in front of your feet, so don’t use it to trap healers in arena.

Rapid fire: “Increases ranged attack speed by 40% for 15 sec.” Says enough, no? PEW PEW! You can use it at start of your rotation for superior burst or use it to steady shot faster.

Master’s call: removes all movement impairing effects from your pet and your target and makes it immune for 4 seconds. If an enemy target is targetted or you have no one targetted, you will masters call yourself. You can use it on other people (your arena partner) too, but 99% of the times you will use it on yourself.

Snake trap: summons snakes who do a bit of damage and slow the target and increase their casting time of spells. It’s annoying for everyone. With entrapment this will entrap them for 4 seconds. Good for kiting. Be aware of using it in arena though, this does damage and therefore gets healers out of CC.

Wing clip: slows the target for 10 seconds, you have to be in melee range. Don’t run up to a warrior to wing clip him, just use it when he charges you.

Feign death: makes you pretend to be dead. No one will believe it, right? True. But it interrupts people and makes them have to retarget you. If you feign death they lose the target on you. If someone is casting immolate, just use feign death and their immolate will be cancelled. Glyph reduces cooldown by 5.

Scorpid sting: reduces chance to hit with melee and ranged attacks by 3%, this sting is mostly used to either change another sting (someone is afflicted with serpent sting and you want to CC them, you use scorpid sting which does no damage so you can go and CC that person) or to chimera shot after it so it disarms them.

Steady shot: causes weapon damage + ammo + 799. It’s the only shot that you have to actually stand still for and cast. Only use it when you have no other shot on cooldown and when you have the time to do so. 90% of the times you won’t use steady shot because you don’t have enough time to do so.

Aspect of the viper: regenerates mana on all attacks and regenerates 4% mana of your max mana every 3 seconds. Damage is reduced by 50%. It’s good to use it when you’re low on mana, but don’t forget to switch back to aspect of the dragonhawk after it, or you will do 50% damage the whole time while you have full mana.

Aspect of the dragonhawk: your main aspect. Gives 300 attack power and 18% dodge. Use it at all times.

Aspect of the cheetah: increases movement speed by 30%. Only use it when you’re not getting attacked, you will get dazed when you get hit by something.

Viper sting: drains mana from the target. Nothing much to say here.

Scare beast: scares beasts. Useable on feral druids and hunter pets.

Mend pet: HoT which heals your pet.

Tranquilizing shot: removes 1 enrage and 1 magic effect from the enemy. You can dispel Blessing of Protection (BoP) with this, fear ward, … Chances aren’t high you will get it off if the target has a lot of buffs on him. Test your luck!

Trueshot aura: ALWAYS have it up. 10% attack power, who doesn’t want that?

Freezing arrow: your main CC as a hunter, it freezes a target for 10 seconds, you can shoot this arrow. Always use it after scatter shot so you know the enemy will get trapped. If you scatter shot, the person will walk in a certain pattern, after a few times you will know where to drop your freezing arrow. ANY damage will break this effect, so be aware.

Glyphs:

Major:

-Serpent sting
-Aimed shot
-Disengage

Serpent sting glyph increases the duration of your serpent sting, thus the total damage of serpent sting, thus chimera shot damage.
Aimed shot glyph reduces the cooldown of aimed shot, so you have a bigger time interval to keep the 50% healing reduction buff always up on your target.
Disengage glyph reduces the cooldown of disengage so you can disengage out of sticky situations more often.

Minor:

-Feign death
-Scare beast
-Revive pet

Spec:

http://armory.molten-wow.com/charact…aros/?group=1/ I fixed the link – this is the spec I currently use. Good spec all around, especially for arenas.

Gear, enchants and gems:

Gear

Full PvP gear: You want to buy the best PvP armor possible (wrathful > relentless > furious). That’s basically it. This is the way to go as a starting and as a good hunter. Get some PvE (preferably hit) items to increase your damage, you shouldn’t go higher than 1.2k resilience basically. With a healer (when well-played) you can even go with 900 resilience, but I don’t suggest to start with this low resilience.

Armor penetration gear: ArP is more of a PvE stat and not a PvP stat. Use ArP items if you have too much resilience and you don’t have hit PvE items, or when you versus a LOT of plate wearers.

Enchants

That being said, let’s look at the enchants. Here’s the list of enchants:

Head: arcanum of torment (50 attack power + 20 critical strike rating) or arcanum of triumph (50 attack power + 20 resilience rating)
Shoulders: greater inscription of the axe (40 attack power + 15 critical strike rating) or inscription of triump (40 attack power + 15 resilience)
Cloak: parachute (engineering) or swordguard embroidery (Chance on hit to increase your attack power by 400 for 15 seconds. This effect has an internal cooldown of 45 seconds. Tailoring) or major agility (22 agility)
Chest: powerful stats (10 all stats) or exceptional resilience (20 resilience)
Bracers: greater assault (50 attack power)
Gloves: hand-mounted pyro rockets (deals 1654 to 2020 fire damage on use. Engineering) or Enchant Gloves – Crusher (44 attack power)
Waist: eternal belt buckle (extra socket)
Legs: icescale leg armor (75 attack power + 22 critical strike rating)
Boots: nitro boosts or tuskarr’s vitality (movement speed increase + 15 stamina) or greater assault (32 attack power)
Weapons: superior potency (65 attack power) on main hand, titanium weapon chain (disarm duration reduction) on offhand

Note on weapons: getting two 1 handed weapons is better than getting a 2 handed weapon. Why? Because if you get disarmed while having a 2 handed weapon equipped, you will not be able to deterrence. For example if you versus a shadow priest in arena and you get psychic horror’d while wielding a 2 handed weapon then you can not deterrence. Versus shadow priest – rogue you are basically dead when you detterence 1 second too late. If you are for example duelling a deathknight, you can use a 2 handed weapon and get the +110 attack power enchant on it, so you get more stats than two 1 handed weapons. In general, two 1 handers are the way to go.

Gems

Blue socket: 3 stormy majestic zircon, rest agility or attack power
Red socket: delicate cardinal ruby (20 agility) or bright cardinal ruby (40 attack power)
Yellow socket: rigid king’s amber (20 hit) untill you are hit capped (hit cap = 5.00%. This means 164 hit rating), I prefer to gem deadly ametrines (10 agility + 10 crit afterwards) (otherwise: agility or attack power)
Meta gem: relentless earthsiege diamond (+3% increased critical damage and +21 agility)

Professions:

Engineering: rocket boots, parachute and rocket gloves. Engineering is a must for hunters in PvP in my opinion. GET IT!
Jewelcrafting: you can get 3 epic gems (+34 agility for example) which is a good boost to your stats.
Tailoring: swordguard embroidery. It’s a cloak enchant which has a chance to grant you 400 attack power for 15 seconds, with an internal cooldown of 45 seconds (internal cooldown = time it takes for an item to be able to proc again. So if the internal cooldown of an item is 45 seconds, it will be able to proc again 45 seconds after the last proc has ended.).

Jewelcrafting VS Tailoring: I prefer tailoring because I like the extra burst, instead of having a constant small agility boost from jewelcrafting. The proc from the cloak lasts as long as my trinket (Death’s Choice) and has the same internal cooldown. Most of the times they both proc at the same time so I get +400 attack power and +510 agility at the same time for 15 seconds every minute. If you know how to play hunter, this is some serious burst.

Pets:

The main thing that your pet has to have is Roar of Sacrifice. This ability grants you immunity to critical strikes for 12 seconds. This is, assides from master’s call, one of the main reasons a hunter has a pet. Pets that have Roar of Sacrifice (as far as I know) are the crab, the ravager and the spider. I won’t be discussing other pets because a pet without Roar of Sacrifice in PvP (except if you’re a BM hunter ofcourse, but this guide is about MM) is worthless basically.

Pet spec if your pet is cunning: http://imgur.com/mTW3k0E

Crab‘s abilities: intervene, pin, charge, last stand and blood of the rhino.

Intervene: Intervene let’s you (just like a warrior’s intervene) make 1 enemy ability worthless. I do not have alot of experience with this, since it is really hard to intervene yourself (your pet has to be a certain amount of yards away from you in order to use it), so you have to use pet stay macro’s in order for it to work. Positioning is key for this, and in my opinion it isn’t worth it (you will be busy doing other stuff than trying to intervene 1 single ability). You can intervene a rogue’s cheap shot with this ability.
Pin: 4 second root.
Charge: 1 second root.
Last stand: temporarily grants your pet +40% hp. Useful in arena if your pet gets bursted down, you can make a macro with cower and last stand to reduce damage taken and to increase hp.
Blood of the rhino: passive ability that increases all healing done to your pet by 40%, which obviously makes it easier to heal.

Spider‘s abilities: web, dash, roar of recovery.

Web: 4 second root.
Dash: increases pet’s movement speed by 80%. If spec’d and if used on autocast, your pet will be able to dash at all times. If you and an enemy are both mounted, you can mount off, let your pet dash and then web your enemy, it’s a great tactic to make them dismount.
Roar of recovery: restores 10% of your mana every 3 seconds for a total of 9 seconds.

Ravager‘s abilities: ravage, dash, roar of recovery.

Ravage: 1 second stun. Really good versus casters to interrupt. This stun is untrinketable. Undispellable.
Dash: increases pet’s movement speed by 80%. If spec’d and if used on autocast, your pet will be able to dash at all times. If you and an enemy are both mounted, you can mount off, let your pet dash and then web your enemy, it’s a great tactic to make them dismount.
Roar of recovery: restores 10% of your mana every 3 seconds for a total of 9 seconds.

I prefer the ravager for everyday use. It is useable versus any class (casters and melee), it’s untrinketable and undispelable, unlike web/charge/pin. Roar of recovery is a cool bonus in arena so you don’t have to drain/aspect of viper at keytimes when someone is 5k hp.

Rotation:

The basic rotation for an MM hunter in most situations (everything depends on the situation) is: hunter’s mark → serpent sting → rapid fire (if it’s not on cooldown) → chimera shot → aimed shot → arcane shot → steady shot spam untill chimera is off cooldown. Against most classes you won’t be able to steady shot at all, since as a hunter your job is to kite. I will be talking more about this later on in the guide.

General tactics:

Kite. Outrange people while shooting and you will win.

Duels:

 

Warlocks:

Open with scatter shot, which gives you time to apply hunter’s mark and serpent sting. If he trinkets scatter shot, forget about hunter’s mark/serpent sting and immediately rapid fire + chimera + silence him. Get an aimed shot off after this. Stun after the first silence and do a bit of damage with either arcane shot or steady shot. Deterrence right after the stun has ended, he will very likely try and death coil (sometimes shadowfury) you, with deterrence you will deflect this. While in deterrence, use readiness (resets all cooldowns) and use rapid fire. Chimera shot + silence him, aimed shot him. Deterrence his next cast (probably shadowfury), you can try and get a snake trap off (you can use traps while in deterrence) in order to make his casting time of spells alot longer, it annoys them alot, trust me. If he isn’t dead by then, interrupt his casts with feign death or try and outrange them (as a hunter you have the ability to outrange anyone while you can still shoot). If he gets to burst you (shadowfury + immolate + conflag), use Roar of Sacrifice to avoid you getting 1 shot. Chances he will be dead after the second deterrence are about 99%.

Warriors:

Open with freezing trap, he will charge into you and he will get CC’d. Either he trinkets or doesn’t. If he doesn’t trinket, it’s easy, get some range, apply hunters mark, use scorpid sting (be aware of autoshot, this will get him out of CC. I tend to use scorpid sting while running so I don’t auto shot, and then press ‘esc’ to make me remove his target.), then steadyshot and right after it use chimera + silence. On my hunter (5.6k gs) this does about 10k damage, so it’s not a bad opener. If he does trinket, use scatter shot and use hunter’s mark + serpent sting/scorpid sting, rapid fire+ chimera + silence afterwards. So in either cases, you got the opener on him and did a bit of damage. Now he will very likely intercept you. You can either detterence his intercept/charge or get intercepted but use snake trap (he won’t be able to move for 4 seconds). Detterencing charges/intercepts may look pro, and it is good in some way, but be aware of bladestorm. If an arms warrior bladestorms and you don’t have detterence for it, you’re not in a good spot. If you do get in this position, use RoS immediately. Use snake/frost trap to keep him slowed, and use your pet’s abilities. Don’t forget to use silencing shot, most people think it’s useless versus warriors, but it does damage and no global cooldown will be triggered. Keep on kiting him and pump dps into him. You shouldn’t have any trouble with warriors as a hunter.

Rogues:

Key to this battle is to spam cooldowns. As a hunter you will be able to down a rogue really quickly, so you are allowed to waste cooldowns. Open with freezing trap, use flare on the same spot, stand on that spot and wait. Use Volley to randomly AoE and try and get him out of stealth (forces him to use vanish or get owned), but use aspect of the viper so you don’t go oom in 5 seconds. When he opens, don’t forget to change back to aspect of the dragonhawk. If he trinkets the trap, use scatter shot to buy some time. Hunter’s mark him, and either serpent/scorpid sting him, then rapid fire + chimera + silence him. Have flare ready at all times, and try to stay close to it for incase he vanishes. Use snake trap to get entrapment off, use frost trap when it’s off cooldown. Use your pet’s ability to kite the rogue. When he gets close, detterence + readiness, use rapid fire and use all your cooldowns again, use disengage + chimera + silence, use frost trap to slow him. Trinket either kidney shot or blind. If you want to sit the kidney shot so you can trinket blind, use Roar of Sacrifice. If not, don’t use Roar of Sacrifice for only cheap shot, it’s a waste of cooldown really. Rogues should be easy enough, keyword is to KITE!

Feral druids:

Open with freezing trap like always. If he trinkets, use scatter shot, if he doesn’t, go back and use hunter’s mark + serpent sting (you can’t disarm druids. What are you gonna disarm? His claws? <3). Burst him with chimera + silence like always, slow him with frost trap & snake trap. Use pet’s ability like always. Kite, kite, kite. They might look hard to kill since they can remove all root, and they have dash, but it’s not hard. You can burst them so hard, even in full furious. Keep on slowing him. If he does get to you, use either detterence or Roar of Sacrifice. You can use your trinket on either bash, maim or cyclone. Be aware though, alot of times you will trinket bash/maim and then get fully cycloned, allowing the druid to heal himself to full. I prefer to sit bash/maim and wait for his cyclone.

Mages:

Same tactic as a warlock basically, only mages are even squishier and easier to kill (in my opinion). Spam silence + detterence and he will be able to do nothing. Look at how to kill a warlock and copy it. Use steadyshot when he’s in iceblock so you get a bit of extra burst right when he gets out of it. Use snake trap when he gets close. If you get deep frozen (stunned) and you don’t have a trinket, use Roar of Sacrifice in order to avoid hard burst. Use feign death as much as possible in order to interrupt his frostbolts/polies. If you get polied and he goes and kill your pet, do NOT hesitate to use your trinket, USE IT! Versing a good mage without your pet is a free win for the mage. Try and stun his frostbolts/polies with your pet.

Shadow priests:

The counter to hunters in duels basically. If they get 2-3 dots on you, dispersion and spam heals on themselves, they win. It took me months to figure out a way to beat them 1v1. And now I know how to. Open up with scatter shot, use hunter’s mark, serpent sting. Rapid fire + chimera shot + silence him. After this, use your pet’s stun & aimed shot. Detterence after this. Readiness + rapid fire again, silence + chimera him some more. If you get psychic horror’d (disarmed) use trinket and detterence his vampiric touch. But keep enough range from him, if you trinket disarm and then get fully feared, it’s basically GG. If he gets 2 dots up, use Roar of Sacrifice and try and finish him off as fast as possible. Use feign death to interrupt his vampiric touch. Key is to avoid geting dotted and spam cooldowns. You can also try and outrange a shadow priest, but they will try to (LoS if they can) heal themselves to full, so be aware.

Death knights:

Open with scatter shot or freezing trap. Sometimes the pet will get frozen, so be aware of that. Hunters mark, scorpid sting & steady shot (+rapid fire) if he gets trapped & doesnt trinket. If he does, just use serpent sting and silence. Get some range, and after your silence, use detterence. 90% of the time the DK will try and deathgrip you after the silence goes away, with detterence you can deflect it, look cool and make him cry at the same time. It’s funny to see their face when you detterence a deathgrip, really. After this, pump some more dps, and keep on kiting. Use disengage & master’s call to get range. Frost trap & snake trap, you know the drill. Kiting is once again the key word.
Arenas:

Arenas. Oh yes. Now, I’m gonna talk a bit about general tactics in 2v2 and 3v3 arena. I play discipline priest – MM hunter and resto shaman – MM hunter in 2v2 mostly. Why? Dispels. If I see a protection paladin with earth shield and sacred shield, and my arena partner is a resto druid, I can’t do any damage at all to that paladin. If your healer can dispel all the enemies buffs and you’re a hunter, you can burst very hard. Disc priest can fear/mind control for extra CC and can also do damage (holy fire → smite, if spec’d and glyph’d right, disc priest can do serious damage). With this, you can have endless CC (silence, scatter, trap, fear, mind control, repeat), great burst (disc priet can dps too) while you still have a healer by your side. Resto shaman can heroism (extra burst), purge, wind shear and hex. Both disc priest and resto shaman are really good partners for a hunter. So now on to actual tactics.

Kill dps, CC healer. That’s it basically. Scatter – trap the healer and just spam dps on the dps. Kite if it’s melee, burst harder if it’s a caster. Detterence at low hp, try and synchronize your CC with your partner. If your partner is a discipline priest, try to silence → scatter → trap → fear → mind control → silence → scatter → trap → fear → … Don’t give the healer the chance to heal, try to make it a chain of CC.

For 3v3, there’s a few things you have to do in order to be succesful as hunter. The best arena comps in 3v3 for a hunter are healer – tank – hunter. For example ATC (prot warrior, h pala, mm hunter) or PHD (h pala, mm hunter, deathknight). The main thing is to keep aimed shot up so the healer can’t keep up with healing and you keep the pressure up. The second thing to do is scatter – trap the healer, since you’re very likely the only person who can really CC (prot warr, unholy dk can’t really CC alot, except for interrupts). The third thing is to stay back and just do as much damage as possible, you don’t want to get in the middle of the fight as a hunter in 3v3. The only time you should try and get closer in the fight is to silence/trap the healer.

I can’t really give detailed tactics for arena, because everything depends on the comp.

Keybinds:

Only read this part if you are new to WoW or don’t have enough keybinds. If you are an experienced player you can use your old keybinds as you wish. I will give a list of keybinds that I use that are really easy (for me atleast) useable. I have about 60 on my hunter, this is the list:

QEZXCVFRTGY
1234567
SHIFT + QEZXCVFRTGY
SHIFT + 12345
F1, F2, F3 and F4
² or `
Mousebuttons (I have a logitech gaming mouse, that’s why I have these), shift + mousebuttons, scroll wheel up, scroll wheel down (scroll wheel up & down are my aspects), shift + scroll wheel up, shift + scroll wheel down

You can also use control or alt instead of shift, but I prefer shift.

EDIT: Another cool thing you can do is set mousebuttons (if you have those) as CTRL or ALT. This way, you can make another 20 combinations of keybindings which are easy to use. The program that lets me do this is called X-Mouse Button Control, it makes my computer think that when I press the mousebutton I’m actually pressing CTRL or ALT.

UI & addons:

-Bagnon (inventory organizer)
-Bartender (makes you able to move and change all actionbars)
-Doom cooldown pulse (lights up the icon of an ability when it’s off cooldown)
-Gearscore (easy to see how geared someone is, not really useful in PvP)
-Gladius (arena addon, a must-have)
-LoseControl (shows you when you are CC’d with an icon on top of your character)
-OmniCC (shows you how much seconds left untill an ability is off cooldown)
-Preform AV Enabler (I do premades with my guild, this addon makes it alot easier)
-Quartz (spellcasting addon, I use it to keep track of my MS on spells and for my auto shot)

Screenshot of my UI so you have an idea: http://imgur.com/vB151Lf

Macro’s:

/cast [target=yourname] [pet] Roar of Sacrifice -> Roar of Sacrifices yourself

/cast [target=party1] [pet] Roar of Sacrifice -> Roar of Sacrifices arena partner

/cast [target=party1] Master’s Call -> Master’s calls arena partner

/cast Chimera Shot -> eng gloves + chimera shot
/use Wrathful Gladiator’s Chain Gauntlets

/cast disengage -> disengage + parachute (use 15 = use cloak)
/use 15

/cast [pet] Ravage -> ravager stun

/cast [pet] web -> spider web

/cast [target=focus] Silencing Shot -> silence focus

/cast [target=focus] Scatter Shot -> scatter focus

/cast Rapid Fire
/cast Berserking
/cast Blood Fury -> Speaks for itself I think. Burstmacro.
/cast kill command

/cast [target=focus] scare beast -> scare beast focus

/cast [target=focus] Concussive Shot -> concussive shot focus

/cast [target=focus] viper sting -> mana drain focus

/cast [target=focus] Tranquilizing Shot -> tranq shot focus

/cast [target=focus] hunter’s mark -> hunter’s mark focus

/cancelaura Deterrence
/cancelaura Hand of Protection -> makes you cancel detterence and HoP, allowing you to deflect 1 spellcast and then burst again without having to wait for deterrence to go away, and makes you not have to manually click to remove the HoP when trying to score a kill.

TLDR:

Hunter is an OP ranged damaging class.

Any suggestions or feedback is appreciated! I will reply to any questions asked. I play mostly on Lordaeron, on my hunter called Xypher. Feel free to whisper me in-game or mail me at Xypher@donorbashed.com and ask me anything, or post it here on this thread.

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The Website is Restored!

Hey guys, like I said on the Molten forum, I have restored the website, including all links, and talent trees (which of course miraculously decided to start working.) I’ve been busy at school, and work, and have recently gained an impetus to restore this webste.

 

Thanks to all of you for your patience.

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Fuck Plagiarism!

 

All right, I hoped anyone that cared to read enough is now thoroughly entertained, and are now snickering at the quivering cowards who decided they don’t care. To those who have read up until this point, I thank you. And to the people who didn’t, well… See above.

 

Now, putting aside the fact that my name is, for some reason, associated with Arabian Horse Porn(which I fully intend to investigate by the way.) These people have decided to share my work, but as stated, they seem to be violating the “have your cake and eat it too” rule. I have already started contacting the various websites with these issues, and have yet to hear a response. On some, I doubt I will. Others, I’m more hopeful.

 

The only reason that I keep this site updated, and periodically check Molten to update my guides to the latest fixes is because I enjoy taking credit for my very well made guides. I’ll be honest and not give you some bullcrap excuse. Which is why now, I’m asking any of my readers who would like to see more guides, and to see m0re of my guides (which there is a BM PvE Guide on the way, btw)

 

PLEASE PLEASE PLEASE,

If you find any website, plagiarising my content (not sharing, plagiarising. IE taking credit for it) for ANY post on this webpage, please report it to me by emailing report@donorbashed.com, with The site name, and the thread/page the stolen content is on.

 

I will also be posting a list of private servers, or guild sites that refuse, or do not respond to my inquiries, and a contact email for any administrator/site staff that I can find. You, as my readers are free to do with this information what you will *wink*.

Thank you all, I could not do any of this without YOUR help!

44837281

And chicken wings.

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Molten-Wow & Sell Power Hunters in Wotlk 3.3.5a

Molten-wow & Spell Power Hunters in Wotlk 3.3.5a

Miku confused?

Introduction

This article is meant to tell readers the facts about about SP (Spell Power) Hunters in Wotlk (Wrath of the Lich King) 3.3.5a on molten-wow and is written in direct response to all the debate topics that have appeared on molten-wow the past few years. In the course of this article we will discuss first what SP is and how it relates to hunters on molten-wow, then we will look at molten rules in regard SP hunters, and lastly the author will leave some comments based on the findings presented in this article and experience with the game before concluding.

What is spell power and how does it relate to hunters on molten-wow?

As some of you may be new to World of Warcraft or may need a refresher on what SP is, We must first discuss SP so everyone has a good idea what we are talking about and then we will explain how the stat is bugged on molten.

SP is a stat you can choose for your gems, enchants, and gear and as of Wotlk 3.3.5a it is a stat that primarily enhance spell classes like Mages, Shamans, Warlocks, and Priests. Hunters did have gains from SP on retail in patches before Burning Crusade but as of Wotlk 3.3.5a hunters are considered a physical DPS (Damage Per Second) class and therefore did not have any major gains from the stat on retail.

So if SP is such a useless stat to hunters in Wotlk 3.3.5a, you may be asking why are we talking about SP here? This is because on molten and meany other private servers that present WOW in Wotlk 3.3.5a there is a well known bug that did not exist on retail. This bug causes SP to give hunters far more damage then one normally would get from the stat and can actually surpass the damage one can obtain from traditional builds. Comments suggest that SP builds on Molten and other private servers with the same SP bug can actually produce DPS as high as 30K+ or more, far surpassing the damage any hunter could obtain with traditional BiS (Best in Stot) hunter gear from retail wotlk 3.3.5a.

Moltens Rules regarding SP hunters (Is it bannable?)

Now that we know what SP is and how it’s bugged for hunters on molten, we are going to take a closer look at the Molten’s rules in regards to taking advantage of the SP Hunter bug for extra damage. In order to find this out we must look at what molten-wow’s staff has to say about this. According to Aldtharios the Head GM on molten.

SP did not benefit hunters on retail for several patches before 3.3.5a at all, and yet you find items with it to be better here than BiS items. This is obviously an exploit and therefore not allowed.

Basically, this statement clearly says that molten staff does consider using  SP on hunters to be exploiting the game for extra damage. For newer people who don’t know what we mean by exploiting in wow. Exploiting is basically considered to be a form of cheating in the game.

Keep in mind that Morten’s rules are in place to protect the integrity of the game, especially when hard to fix bugs and other factors prevent things form working as intended.  Based on the statement above from the moderator, it is a safe assumption that the use of SP hunters on molten is not an intended practice.

In order to further explore this concept of exploiting, Moltne’s rules about exploiting are very direct. (Note: Sections relating to SP hunters have been underlined)

NO BUG EXPLOITING
This may take many forms, but all of them are obvious. If you are profiting of any in-game advantage that shouldn’t be happening normally, its a bug exploit and the fault for abusing it is yours and whoever is doing it with you. Don’t blame the Server, GM’s or Developers for it, as it will only get things worse for you. Some examples of bug exploiting:

  • PvP in Sanctuary: People shouldn’t be able to attack others in Sanctuaries, like Argent Grounds and the entrance of Forge of Souls/Pit of Saron instances. Forcing it through magic is not acceptable.
  • Avoiding the AFK kick mechanism in Battlegrounds: Do not join Battlegrounds if you aren’t willing to help others to win. Using bots or anything else to keep you from being kicked by our anti-afk system is not allowed.
  • Exploiting skills: If certain skills/spells can be used in an unusual way to exploit and create an unfair advantage over other players, avoid doing so.
  • Exploiting a boss: Boss X hasn’t be officially released but you find a way to fight it with whatever skill you have; Boss Y can’t hit you and you can basically solo it due to some odd position;
  • Other smaller Exploits such as:
    - vehicle exploits.
    - leaving BG starter area before it starts.
    - Powerleveling (to bring a low level char to a high level zone to rush its leveling).
    - anything else that gives you advantage over others that abuse the normal system.
    - The use of bots (which includes fishing bots).None of these things are allowed and bans for it can’t be appealed.

The punishment may vary depending on severity of the situation.

This basically points out that if you are using SP on a hunter, you will be punished for it the same way you would be punished for abusing any other form of in game exploit on Molten-wow.  So in answer to a lot of questions about SP hunters, in the worst case scenario it is possible that Molten Staff may choose to ban you for abusing the hunter SP bug if they feel it is necessary.

On a related note, Grace a Moderator with molten-wow also responded to a thread about SP hunters in a more general fashion by reminding players that…

If you see someone exploiting, report it to a Game Master using the information shown here.

Feel free to take advantage of the above post if you ever feel the need to report anyone for exploiting in the game.

Authors Comments

Given the overwhelming evidence I have gathered that we have just reviewed, I advises all Hunter on molten-wow playing in Wotlk3.3.5a with any SP items, gear, and gems on molten to remove them and stop using it.  I would also like to note to players based off my experience with the game that this form of exploit is far easier to prove then most other forms of exploits. Any player in game can use /inspect and review a players gear without add-on’s and can take a snap shot of it, as well as check anyone’s gear in the armory on the web site at any time without the owner’s knowledge. So if you are using a SP hunter, you can easily be reported for it by a player you have never had any real contact with before.

 Conclusion

In conclusion, we have discussed that SP in Wotlk 3.3.5a is a stat meant for spell based classes and that hunters did not have great gains from it on retail during this patch. However, a well known bug on molten-wow and some other private servers causes SP to put out more damage on hunters then traditional BiS hunter builds. We have also discussed that molten-wow staff does consider the use of SP hunters to be exploiting the game for extra damage and have reviewed the rules regarding exploiting. We know from the review of the rules on exploiting that molten staff will punish players for being a SP hunter in the same fashion they would punish a player for abusing any other form of in game exploit and that being banned is a possible outcome for such conduct. We also noted where you can report exploiting if you should happen to see it going on in game. Lastly based off the overwhelming evidence, the author of this article advises players to stop using SP items on there hunter’s in Wotlk 3.3.5a as well as noting the ease at which one can be proven of exploiting this glitch without the owner’s knowledge.

Credits

Special thanks to Aldtharios Grace of Molten-wow staff  for posting about Molten-wow’s stance on SP hunters publicly on the forums so we can all be better informed.

Top picture found on Deviant art by okusee-nya

Bottom was taken in game by Miku with permission to use here by Lyndis.

And of course The Molten Community.

Fun stuff

This is a fun video about a player who obtained a GM shirt by mistake that used it to abuse the game. Much similar to the the same way hunters can abuse SP on molten. Tauren Guy

Lady's and Gents Miku, Lyndis, & Lady Silvaness

 

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List of all 37 Tamable Moltend WOW Hunter Pet Familys, Wotlk & Cata

List of all 37 Tamable Molten WOW Hunter Pet Family’s, Wrath of the Lich King & Cataclysm

Ferocity Pets (Damage)

  1. Carrion birds (Demoralizing Screech) (Demoralizing Screech)Fi,M
  2. Cats (Rake/Prowl) (Roar of Courage/Prowl)Fi,M
  3. Hyenas (Tendon Rip) (Tendon Rip)M
  4. Moths (Serenity Dust) (Serenity Dust)B,C,Fr,F
  5. Raptors (Savage Rend) (Tear Armor)M
  6. Tallstriders (Dust Cloud) (Dust Cloud)B,C,Fr,F
  7. Wasps (Sting) (Sting)B,C,Fr,F
  8. Wolves (Furious Howl) (Furious Howl)M
  • Dogs (Lock Jaw)B,C,Fi,Fr,F,M
  • Foxes (Tailspin/Play)Fi,F,M

Exotic Ferocity Pets (Beast Master only, Damage)

  1. Core Hounds (Lava Breath) (Lava Breath/Ancient Hysteria)M
  2. Devilsaurs (Monstrus Bite) (Monstus Bite/Terrifying Roar)M
  3. Spirit Beasts (Spirit Strike/Prowl) (Roar of Courage/Spirit Mend/Spirit Walk)Fi,M

Cunning Pets (Damage Tanking Mix)

  1. Bats (Sonic Blast) (Sonic Blast)Fr,F,M
  2. Birds of Prey (Snatch) (Snatch/Trick)Fi,M
  3. DragonHawks (Fire Breath)(Fire Breath)Fi,Fr,M
  4. Nether Rays (Nether Shock) (Nether Shock)F,M
  5. Ravagers (Ravage) (Ravage)M
  6. Serpents (Poisen Spit) (Corrosive Spit)M
  7. Spiders (Web) (Web)M
  8. Sporebats (Spore Cloud) (Spore Cloud)B,C,Fr,F
  9. Wind Serpents (Lightning Breath) (Lightning Breath)B,C,Fi
  • Monkeys (Bad Manner)Fr,F,M

Exotic Cunning pets (Beast Master only, Damage Tanking Mix)

  1. Chimaeras (Froststorm Breath) (Frost Breath/Froststorm Breath)M
  2. Silithids (Venom Web Spray) (Venom Web Spray/Qiraji Fortitude)F,M

Tenacity pets (Tanking)

  1. Bears (Swipe) (Demoralizing Roar/Rest)B,C,Fi,Fr,F,M
  2. Boars (Gore) (Gore)B,C,Fi,Fr,F,M
  3. Crabs (Pin) (Pin)B,Fi,Fr,F
  4. Crocolisks (Bad Attitude) (Ankle Crack)Fi,M
  5. Gorillas (Pummel) (Pummel)B,Fr,F
  6. Scorpids (Scorpid Poison) (Clench)M
  7. Turtles (Shell Shield) (Shell Shield)B,Fi,Fr,F
  8. Warp Stalkers (Warp) (Time Warp)Fi,Fr
  • Beatles (Harden Carapace)Fr,F

Exotic Tenacity Pets (Beast Master only, Tanking)

  1. Rhinos (Stampede) (Stampede/Horn Toss)B,C,Fr,F
  2. Worms (Acid Spit) (Acid Spit/Burrow attack)B,C,F
  • Shale Spiders (Web Wrap/Embrace of the Shale Spider)Fi,M

Cannot be tamed (Oddity)

  • Hydras (Bellowing Roar)Fi,M

Note: Ghost Hydra could be tamed on retail as a Crocolisks due to a bug. In Cata Hydras where changed to there own pet family in the ferocity tree. However no known Hydras are tamable today so only people who got the Ghost Hydra before Cata have them and none are known to exist as pets on Molten-wow. Also I feel I should note that if this pet could have been included as a tamable pet on Molten’s cataclysm servers, it would have raised our pet family count to 38.

Expansion Key

  1. Wrath of the Lich King (Wotlk)
  • Added in Cataclysm (Cata)

Pet Skill Key

  1. Example pet (Wotlk family skills) (Cata family Skills) Diet key
  • Example Cata only pet (Cata family skills) Diet key

Diet Key

  • Bread=B
  • Cheese=C
  • Fish=Fi
  • Fruit=Fr
  • Fungus=F
  • Meat=M

Note: All cata pet skills are placed in a single list on my source material Pet Skills

Other resources

For more information on choosing hunter pets please check Donorbashed’s Guide. The Ultimate Post about Pets

To Browse pets in greater detail for Wotlk and Cata, Vocaloids recommends using Petopia on Wayback.

Credits

Petopia
Wayback Machine
Google
Molten wow community
fun pic Zerochan

miku okami

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Donorbashed’s Survival PvP Guide 3.3.5a

Table of Contents:

  1. Introduction: What is Survival?
  2. Gear + Gems
  3. Talents, and Specs
  4. Explosive Shot
  5. Lock ‘n’ Load
  6. Pets
  7. Tactics; General Gameplay
  8. Scatter Trap
  9. Useful Macros
  10. Anything Else I feel like adding

A. Introduction: What is Survival?
There are three specs in the hunter class. Two of which are both highly mainstream, and very worn out. These two specs are Marksmanship, and Beast Mastery. Nearly 90% of all hunters you see in battlegrounds, and virtually every hunter you see in arenas are one of these two specs. To the general Molten hunter population, almost nothing is known about this mysterious third spec called Survival. It remains part of the hidden knowledge only the elite have access to, and I don’t believe that is right.

Part of the reason that survival isn’t widespread, and mainstream is simply because of the fact that it is hard. Whatever arguments others may put in defense of MM, and BM, any veteran hunter can tell you, it’s just… Hard.

What Makes it so Hard?

Probably one of the easiest ways to answer this question is the fact that the play style is awkward at best. Survival depends a lot of AoE effects. I don’t mean just AoE damage, I mean effects. I’m referring to the traps, flare, Black Arrow, and Wyvern sting. (I know about 90% of you just said in your head that the other specs use all those abilities a lot too, I’ll explain what I mean later.)

We also don’t have the one-shot pew pew spell like BM (Bestial Wrath), and MM (Chimera Shot) has. Survival hunters need to think when they fight, with strategies, and improvisation, or else we won’t do any damage at all.

B. Gear + Gems:

Gems:
Survival is mostly magic damage (fire, shadow, nature, arcane), so a decent amount of spell pen (75) is needed to cut through a buff that is usually on every enemy in a battleground: Gift of the Wild. And of course, if there are no druids on the enemy side, it’s still helpful against classes that have high amounts of resistance (Mages, Priests, Warlocks, and Paladins.)

For every other socket in your gear, the most appropriate gems are:
Red: Delicate Cardinal Ruby
Blue: Balanced Dreadstone
Yellow: Delicate Cardinal Ruby/Wicked Ametrine

Your best stat as a Survival hunter is agility, because of the AP, crit, dodge, and parry increase, but unlike MM and BM, you should not blindly stack all one stat to get as much agility as possible.

A lot of agility is fine, but having no health is just as bad as having no damage. And as a survival hunter your stamina multipliers are crazy high, as well as the fact that due to the talent Hunter vs. Wild, 10% of all your stamina is converted into extra RAP, and AP for you and your pet.

As for the Wicked Ametrine, I preferred to get a few socket bonuses (+6, and +8 agility only), if the piece does not have those bonuses, always gem a Delicate Cardinal.

Gear: Another way survival differs from MM, and BM is the type of gear we should use by choice. MM, and BM prefer PvE, and PvP pieces used in combination, trading in extra survivability for more pew pew. Survival on the other hand prefers ALL PvP, aside from trinkets, because I mean, even look at the name: SURVIVAL. The purpose of a survival hunter is to take a hit more like a warrior, than like a mage. It’s also the most versatile spec that can be used in close corners. So without any further explanation, the Gear list which is pretty simple:

-Wrathful Gladiator’s Set

-Wrathful Gladiator’s Triumph/Victory Offset

-Wrathful Gladiator’s 1handers (swords, axes, all the same. I think Axes look cooler personally.),

-Either the Wrathful Gladiator’s Longbow, or Falin’thrush, Defender of Quel’Thalas

Trinkets: I find I like the Medallion of the Horde/Alliance combined with a Corroded Skeleton key to be a great combination. Really helps you survive the ArP stacked Arms warrior. But any PvE trinket will do nicely. Deathbringer’s Will, or Sharpened Twilight Scale are both great options.

C. Talents, and Specs:
In most PvP guides, the guide maker tells you to make your own spec and experiment with different combos. But I don’t believe you can do that with survival; at least not when you’re in the guide-reading stage. The specs are just so complicated with so many different options, and multipliers to add up, and also many useless talents that seem to be viable, but in practice aren’t that contribute to wasted points, and potentials.
Below is a basic spec that is viable, and can be used for different things. I use a completely different build personally with my hunter, and I don’t intend to reveal it, as it’s part of my secret .

The build I recommend for beginnersThis is a nice basic build that will do all the things survival is meant to do. However, there are a few key things that can be optimized, and personalized depending on the hunter. This is not meant to be the end-all, be-all of survival specs. Once you have a decent grasp on survival, you should relook at this build and personalize to your needs: http://wow335.gamestool.net/huntert….30532133021010

D. Explosive Shot:

Explosive shot is the end-game talent tier spell you get at 50 points. To people that don’t know any better, it seems like kind of a let down when compared to Bestial Wrath, and to Chimera Shot. But let me tell you that it’s one of the best shots the hunter can have. In some ways it’s a lot better than Chimera Shot, and in some ways it is more versatile than Bestial Wrath.

Explanation: Explosive shot spelled out in dumby words is basically a 6 second dot that blasts the enemy for 3-4k every two seconds, for six seconds. Added together, that is from 9-12k damage in 6 seconds. That is 5.5k more than the average end-game Chimera Shot. And best of all, it has 4 second shorter CD than Chimera.

But as with anything in WoW, when you have an extremely useful, extremely powerful ability with a short cooldown, there is always a big downside. In this case, it is the difficulty of use.

E. Lock ‘n’ Load:

One of the major talents of the Survival hunter is called Lock ‘n’ Load.
(Copied from Openwow):

Lock and Load – You have a chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.

As you can see, this is a fairly complicated talent. Basically, when your Freezing, Frost, Immolation traps trigger you gain an effect that lets you spam Lock and Load like a Paladin! But wait! Remember how I said that Explosive Shot was kinda hard to use properly? Well this is what I meant. Alone, Explosive Shot isn’t that powerful, or impressive at all. But when combined with traps, and Lock n Load, you can essentially three shot anything If you can do it correctly.

Easier said than done. Any decent PvPer knows hunter traps, and each class has the very simply tactic of how to avoid them (ie. Walk around them.) so getting people to fall for your, erm, trap can be difficult.

So how do you use Lock and Load effectively, and properly? Once you proc it, and you fire off your first shot, hang back three seconds before firing the next. Use this time to kite into a better position, refresh serpent sting/black arrow, or lay some traps.

Why? Because if you fire off the next Shot immediately after the first, you’ll do something called “clipping the dot”. Because the shot is still essentially a dot. And if you refresh the dot before it runs out, you’ll stop that lack tick of damage, robbing you of up to 8k of free fire damage just because you were impatient.

F. Pets:

Normally I hate guides that advise on pets. I really do, so instead of telling you the “best pet” for PvP, I will do two things.

  1. I’m going to show you this video someone posted on the hunter forum earlier tonight: http://www.warcrafthuntersunion.com/…est-pet-video/
  2. And two, I’m going to give you a recommendation, along with pros, and cons of each pet, as well as the different play styles involved with using each.

Different viable pets to use:

Ravagers -

Pros:

  • High damage output
  • Two second Stun (Ravage)
  • Roar of Recovery (+30% mana in 3 seconds)

Cons:

  • Very squishy
  • Low health
  • Stun based on hit rating (able to miss.)

Play style: Playing with a ravager is usually the easiest way to play, very basic for the beginner, yet potent enough to be competitive. But due to the squishiness of the pet, and Focus issues, a very limited style. This pet is best used when facing a melee class, or a melee heavy group of enemies.

Crabs -

Pros:

  • Hard to kill
  • 4 second pin
  • Very few focus using abilities allows for supreme focus regeneration
  • Bullheaded
  • Roar of Sacrifice
  • Intervene

Cons:

  • Roar of Sacrifice is bugged. Doesn’t work.
  • Intervene hard, and awkward to use due to pet collision, and LoS.
  • Pin bugged. Misses nearly 30% of the time.

Play style: This is a moderately more difficult play style, which requires a complete mastery of quick and efficient pet management. (Mastering pet management takes months, and months of learning. I haven’t even fully mastered it yet.) The abilities it has to prevent damage to you makes it a very potent partner when used correctly. This should only be used by an intermediate hunter. Very good against close quarter melee that like to stay exactly on top of you as much as possible (Rogues, Enhancement Shamans, and Demo warlocks in demon form.)

Spiders

Pros:

  • Roar of Recovery
  • Excellent focus flow (with ½ Go For The Throat).
  • Ranged root (4 secs.)
  • Poison DoT

Cons:

  • Low Health
  • Ugly
  • Poison DoT is easily dispellable.
  • Ranged Root has bugged LoS in Warsong Gulch, and Blade’s Edge Arena.

Play style: Among the three separate play styles you can use as Survival. This is probably my favorite. This combines the ease of use of the Ravager with the extra utility of the Crab’s pin that doesn’t miss nearly as much. This is also the anti-hunter, anti-pure ranged pet, because you can root a target from up to 20 yards away. But it is also very difficult, because of the fact that you depend on your pet for the root more than you depend on the ravager for the stun. Therefore when they die easily, you’re at more of a disadvantage when the spider dies. You also need to have very advanced pet management in order to successfully use the spider in certain maps of the game. Anti-caster, anti-hunter pet. Best used with an advanced hunter.

G. Tactics; General Gameplay:
I said before that the survival hunter’s tactics are awkward. And that’s because you don’t have any rotation. At all. Not even a recommended order of shots to use. With MM, you have Serpent Sting > Chimera > Aimed > Arcane > Steady when you’re able to stand still, and BM is just Aimed > Arcane spam.

Most of Survival’s damage will come from Explosive Shot Specifically. So, unless you’re facing a Holy Paladin, it is always top priority. The reason Holy Paladins are different is because they only have one major healing spell, and that’s Holy Light. Pretty simple, and easy to counter. But when one missed Holy Light finishes casting, the Paladin can, and will be up to full health again. It’s always important to keep Aimed Shot up on him.

Otherwise, you must master kiting to the point you’ve never mastered before. Always stay on the uphill side of the terrain, and kite in a wide circular fashion, weaving traps when you get close to the enemy. Frost trap, or Snake trap is preferred. As your Lock n Load procs, Disengage downhill to maximize the distance gained, and fire off the first Explosive while in the air. Then lay explosive trap, and hit a black Arrow on your enemy. This increases the damage of your next two explosive shots. Then pop the second explosive.

By now, you should have your enemy down to about half hp through your dots, and this allows for more liberal use of your defensive cooldowns. Run toward your enemy who should still be uphill. As he enters melee range, pop deterrence, and weave in a snake trap to root and slow your enemy. Be sure to get as much running distance as possible. Turn around, pop your third Lock n Load, and lay down Frost trap while you refresh Black Arrow/Serpent Sting/Aimed Shot/Mark. Your enemy will run up to you, triggering the trap, and another Lock n Load. For additional CC, you can always weave in a Wing Clip with the trap, disengage downhill again, and Pop your Lock n Loads.

If you do that correctly, you should be able to beat any warrior, rogue, or Enhancement Shaman. Just repeat this tactic until dead.

For the ranged classes, it’s more about control than CC. As an MM, and BM hunter your survival depends on staying out of range as long as possible while you blast the sorry suckers a new rump. But if you read the name of the spec again, it’s called Survival. Meaning you can take a hit. Quite a few hits actually.

Your key to winning against the ranged classes is to find their deadzones. Every ranged class has a deadzone, and your ability to exploit this fact will hand you victory more often than not. You should stay in a tight circle around then about 5-10 yards away from them, preferably behind them. Stay behind them, and when they start something with a cast time, duck behind, and weave so they can’t cast it at you. Use your full interrupts. Freezing Arrow (Used for a convenient lock n load), Scatter Shot, Feign Death, Snake Trap (Mind-Numbing Poison), and Wyvern Sting.

For classes that are dependent on procs, or preexisting debuffs (Bleeds, Immolate, Devouring Plague/Vampiric Touch/SW: Pain, Scorch, etc.) You want to interrupt these spells above any other spell as they augment the enemies’ ability to kill you. Dispelling is also a very useful tool when considering casters (Stoneform)..

H. Scatter Trap:
If you decide to take up a survival hunter, and you enter the select group that has mastered the spec, you’ll hear of something called a Scatter Trap. It’s used by MM a lot, and is very effective. But in the hands of a survival hunter, it is a very deadly technique that just about every trigger-happy melee, and caster is afraid of.

Scatter trap isn’t an actual spell. It’s the name of a tactic that entails fooling your enemy into using his or her trinket, giving you a free Lock n Load, and allowing you to get to maximum range all at once. While you’re in the middle of a fight, make sure you let any DoTs from you drop off the target, and stop using explosive when your DoTs drop, then use scatter shot. This will disorient the enemy, and if he’s trigger-happy, which admittedly most of us are due to reaction time, he’ll trinket.

Since you’re a hunter and you don’t give a **** about someone’s trinket, you already have freezing arrow selected, and the green circle on the enemy. You shoot him with that arrow, and watch his face as he rage screams, and freezes for the full 8 second duration. You should use this time to gain distance, prepare traps, and think about your next 20 moves in advance, then blast him with a full on Black Arrow – Lock n Load barrage.

I. Useful Macros:
I will add to this as I see fit, Personally I believe that PvP macros especially are a huge secret, and I will use my own discretion revealing these.

J.Anything Extra:
Not right now. Later though.

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Vocaloids BIS Hunter Gear for Wotlk: Special Edition

Vocaloids BIS hunter gear for Wotlk: Special Edition

Weapon:*[{Oathbinder, Charge of the Ranger-General}]* ICC (LK)/ (before LK <Wrathful Gladiators Halberd/Claymore/Sunderer>pvp vendor (3v3)/{Distant Land} ICC (pve)/<Wrathful Gladiators Pike/Greatsword/Decapitator> pvp vendor (2v2))

Head:* [{Sanctified Ahn'Kahar Blood Hunter's Headpiece}]*PMoS

Neck:* [{Sindragosa's Cruel Claw}]*ICC/ *Rimetooth Pendant*ICC

Shoulders: *[{Sanctified Ahn'Kahar Blood Hunter's Spaulders}]*PMoS

Back: *[Sylvanas' Cunning] (Horde)*ToC (doner only) or *[Vereesa’s Dexterity] (Alliance)*ToC (doner only) / [Shadowvault Slayer's Cloak] (SV spec)ICC (gunship Armory) /(Non-Donors *{Recovered Scarlet Onslaught Cape}*50 EoF)

Chest: *[{Sanctified Ahn'Kahar Blood Hunter's Tunic}]*PMoS

Wrist: *[Scourge Hunter's Vambraces]*ICC (Non donors *{Toskk’s Maximized Wristguards}*ICC until gunship 25 fixes)

Hands:*[{Sanctified Ahn'Kahar Blood Hunter's Handguards}]*PMoS

Waist: *[{Nerub'ar Stalker's Cord}]*ICC

Legs: *[{Leggings of Northern Lights}]*ICC

Feet:*[{Returning Footfalls}]*RS (doner only)/*Treads of the Wasteland*ICC/*Rock-Steady Treads*LW

Rings: |Signet of Twilight| RS (donor only)/*[{Ashen Band of Endless Vengeance}]*ICC(rep farm)/*[{Frostbrood Sapphire Ring}]*ICC/[Band of the Bone Colossus]ICC (Note: choose based on hit rating)

Trinket: *[{Sharpened Twilight Scale}]*RS (donor only)/ *[{Deathbringer's Will}]*ICC /{Death’s Choice}(Horde)ToC or Death’s Verdict (Alliance)ToC/ (Non-doners until gunship 25 is up* Whispering Fanged Skull*ICC)

Ranged Weapon:* [{Fal'inrush, Defender of Quel'thalas}]*(pve)ICC (LK)/ (before LK <Wrathful Gladiators (Recurve/Shotgun/Repeater)>pvp vendor (3v3)/{Zod’s Repeating Longbow} ICC (pve)/<Wrathful Gladiators (Longbow/Rifle/Heavy Crossbow)>pvp vendor (2v2))

For people who really want to max out every aspect of there hunter

Bags: Foror’s Crate of Endless Resist Gear Storage (36 slot bagl) (donors only & not available on retail)/Portable Hole (24 slot bag)Vendor/ Dragonscale Ammo Pouch (28 slot bullet bag)LW/Nerubian Reinforced Quiver (28 slot arrow bag) LW (note: LW projectile bags are available in vote shop)

Projectile:Iceblade Arrow Gnome Eng/ Shatter Rounds Goblin Eng

Shirts & Tabard’s: NA (wear what you like)


Vocaloids Suggested Donor items (can’t be gotten in game on molten)

Trinket: Sharpened Twilight Scale

Back: Sylvanas’ Cunning or Vereesa’s Dexterity

Credited Sources and Reference Key
Note: I have marked each item on the list in a way so people can identify my original source material.

*Donorbashed MM pve guide/Chitka* (Note: This guide was specifically written for MM hunters)
[Elitist Jerks/Midnight]
{Alexander0810}
*[{Symbols can be combined based on source}}*
Items in Italics are credited to myself Vocaloids
<Goony> (Suggested adding viable pvp options) Same dps ranked pvp weapons are listed in (Pole arm/sword/axe) order and ranged weapons are list in (Bow/gun/xbow) order to save space.

Special thanks to Canumah for suggesting we change the list to a priority order geared mainly at MM hunters.

Thank you OpdpsOfDW for informing me that RS drops are glitched so you can only get them by donating. Also thanks for pointing out other issues I did not notice with the list. You are always a great help.

Thanks |ForTheLichKing|for helping me solve a critical issue with one of the rings. I would have never solved that issue alone.

Item links are credited to Wowhead
Fun pics where found on Google

Code
Note: most of these are official but the ones I didn’t know I made up for this guides purposes

ICC = Ice Crown Citadel
RS = The Ruby Sanctum (drops are broken on molten)
LW = Leatherwork profession (Why I often suggest LW to hunters who don’t want to be Jewelcrafters, Blacksmiths, &/or Eng)
ToC = Trial of the Crusader (End drops are broken on molten)
EoF = Emblems of Frost
PMoS = Protector’s Mark of Sanctification (obtained from bosses in ICC)
Wotlk = Wrath of the Lich King
BIS = Best in Slot
Eng = Engineering Profession
LK=The Lich King (ICC final boss) Note: Alternative items are listed
pve= Player vs. environment
pvp=Player vs. player

Dear Readers

I hope you enjoyed Vocaloids BIS Hunter Gear for Wotlk: Special Edition.

This is a recolored & improved for Donorbashed’s Hunter Emporium’s Special Edition of my original BIS list from molten-wow. This list was created by combining material from not just our own MM guide, but also uses other sources that I have enjoyed over the years  in order to help produce a more full list to better help hunters of all spec types.

I hope the time I spent formatting, linking, taking feedback, & coding this list was helpful to you as it took a lot of time & effort to figure out how to present a lot of information in one small consolidated place. It is my hopes that this list will not only help people like you max out your DPS but will also help you max out all aspects of your hunter that are not best left to other types of hunter guides.

I’d like to take this chance to thank everyone who has assisted or inspired me in the creation of this list. I first would like to thank Donorbashed for allowing me to reproduce this article in a more public location as the original was posted where few people where ever going to see it. I also must thank all the authors who’s guides & articles where used in the creation of this BIS list & for taking the time to teach people like me how to gear the hunter class. Thanks also has to go out to the Molten-wow Staff for all your effort in keeping the site I play on running & for the gift coins you gave me. Choosing a BIS item for myself with the gift coins molten gave me is what inspired me to write this list in the first place. Plus, I have thank all the members of molten-wow for all the time you spend on this game. Without players like you, I would have no reason anymore to keep coming back to World of Warcraft. Lastly, I would like to thank you the reader for giving me a reason to keep on perfecting this list into something more then just my personal notes. I hope because of you readers, this list is now something everyone can enjoy.

Thank you so much,

Vocaloids of Molten-wow

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[DEPRECATED]Donorbashed’s MM PvE Guide 3.3.5a

(Please note: This is part of a series of guides intended to put all hunter information in one localized spot. Please do not clutter my threads with useless garbage. If you find an error private message me and I’ll look into it. Do NOT post here with “omg u noob, X is wrong, it’s really Y!” I’ll just ask a moderator to clean it out without looking at it once.)

  1. Table of Contents:
  2. Introduction
  3. Spec Overview
  4. Deciding What is Right For You.
  5. Agility vs. Armor Penetration
  6. Stats
  7. Abilities
  8. Specs and Builds
  9. Recommended Glyphs
  10. Rotation
  11. Movement Management
  12. Addons
  13. Bugs
  14. Gear/Gems
  15. Fresh 80 Gear
  16. Macros/Professions
  17. Pets and Pet Talents
  18. Hunter Resources

A. Introduction:

Since I missed my bus today, and can’t drive to school because of a DUI, I’ll be doing something I’ve always wanted to do, but have always been too lazy to complete: THE hunter guide. Hunters are a very fun, and very intricate class in both PvE, and PvP. This will be a highly theorycrafting topic, designed to educate, and to provide a complete understanding of every little detail you need to know to play the hunter class effectively.
If you’re just looking for straight up specs, or glyphs, or stats, whatever, and are not interested in the inner workings of the class, you can skip most of the walls of text, and go straight to them. Idgaf.

B. Spec Overview
Marksman: Pure damage spec. Everything in this tree is designed to give you more, and more of those numbers we love, referred to as DPS. As of this patch (3.3.5), MM is your top spec in PvE, though it lacks all of the raid viability, and buffs that BM, and SV can provide. But then again, that is what Warlocks, and Boomkins are for.

Pros:

High damage.
Extremely ******ed amounts of beginning burst (I’ve clocked some of my ICC 26 bursts to about 70k DPS for about four seconds).
Good PvP Viability
Shares stat maps with SV for easy switch overs.
Readiness

Cons:

No raid viability aside from damage.
At higher gear levels, and BiS gear, you lack an absurd amount of hit rating.
Horrible mana efficiency, normally relying on a replenishment talent.
Extremely movement sensitive.

Survival: Raid viability spec. Hunters using this normally look to maximize their usefulness in a raid, supplying replenishment, crit, hit, and agility buffs, while having damage that is slightly behind, or rivals MM(1-5% behind in raw dps depending on the hunters). Survival is a spec for a more advanced, and experienced hunter, as the sheer amount of buttons to be pushed is more than MM, and BM combined.

Pros:

Excellent mana efficiency(Anywhere from 60-80% mana conservation).
Extreme amounts of CC, and instant shot burst make it, in the hands of an advanced user, the most deadly, and feared spec in BGs.
Burst comparable to MM.

Cons:

Behind MM in terms of damage.
Amount of abilities can make it an ineffective, and less viable road to take when used by an unskilled hunter.
Less useful in arenas.
Spell based.

Beast Mastery:

Out of the three specs, this one is probably my favorite. While it is nearly 20% behind MM, and SV in terms of DPS, it is, in my opinion the best spec to use in PvP, even though people who’ve never played BM before want to be pr0, and say “lol bm sucks bro be kewl lik3 m3.”

Pros:

Great PvP Spec, and viability.
The more fun of the three specs. Easy going, and enjoyable.
Good beginner spec, best leveling spec.
Semi-Good raid viability.

Cons:

20% behind MM in endgame dps.
Bugged on molten(This is a matter of opinion as I play at a constant 2k rating, and am still highly effective. Also I believe the nerf present more of a challenge to me.)
Dependent on Bestial Wrath for its DPS, and raid viability.

C. What is Right For You

Generally speaking, “right” is relative. This means that whatever you are aiming to do, it is the choice that will maximize your effectiveness towards that goal. Obviously as a hunter your main goal is, and should be, to maximize your raid damage. The thing is, that what is best for this goal changes several times during your gearing process. Generally if you have lower quality gear, and low ArP, Survival will yield higher damage if done right. As you get better, and better gear, Marksman becomes more, and more appealing. Generally, you should be able to yield decent amount of damage as MM in FoS/PoS gear if gemmed, and enchanted correctly.

D. Agility vs. Armor Penetration:

Is Armor Pen Better Than Agility? For the majority of hunters the answer is no. Agility is better than armor pen (for MM and SV). You should not use armor pen gems, and you should not use armor pen food – you should stack agility. You will do less damage stacking armor pen than if you use agility/attack power in those slots. Obviously BM hunters prefer attack power over agility or armor pen.However, at a certain high gear levels armor pen does actually surpass agility and you can do more dps by stacking armor pen. The exact number varies depending on your specific gear (’cause there’s more to it than just the ArP) but figure in general somewhere around 800 passive ArP rating from gear (not procs) is needed before armor pen becomes better than agility.

But wait, there’s more:

Because armor pen only benefits our physical shots and not our magical shots, the armor pen versus agility rule only works if you are MM – who have a lot more physical damage. Furthermore, since most of our physical damage is in the form of autoshot and steady shot, we only get the full advantage on fight in which we can stand still a lot. The armor pen advantage works best for hunter who are very skilled at managing their movement (and managing movement is a key skill for all hunters). And you will want a special talent build to take advantage of that (with Imp Steady Shot and no imp arcane) and remove arcane shot from your rotation except in special circumstances like running shots when nothing else is available.

Taken from http://www.warcrafthuntersunion.com/…en-vs-agility/

While this is an outdated post, I find that it holds true even on 3.3.5. When hunters ask me to look them over and advise them on their DPS, they generally are stacking ArP incorrectly, which again stems from an incorrect idea of how ArP works. And even though, they have nigh-on BiS Gear, and are ArP capped, they pull only about 13-15k DPS in ICC, when I tell them to gem agility for awhile, I get scoffed, and laughed at until they come back to me a week later, fully Agility-stacked, and pulling 18-19k. So I’d like to make this clear: Agility is generally more viable for the hunters that only read guides that tell them what stats to stack, but never seek a full understanding of why.
Please refer to http://www.warcrafthuntersunion.com/…s-at-level-80/ to read about the true Armor Penetration.

Basically, Armor Penetration increases your physical damage done, (ie. Piercing Shots, Steady Shot, Arcane Shot, Aimed Shot) As you get more ArP, your damage distribution will switch around a bit, as Chimera does slightly less of the total damage percentile, and as, mainly Piercing Shots begins bringing more weight with it, your dependence on movement increases.

As an agility stacker, all your shots increase proportionally. The extra damage from your instant shots makes up for the lost damage of your Steady, and Auto Shots while you move.

E. Stats
Hit: 32.79 hit rating = 1% hit Molten Hit Cap: 9% (295.11)*
Crit: Theoretical cit cap: 104% Highest Achievable crit cap: 68% or so. 45.91 rating = 1% Crit**
Haste: Haste cap: 523 (1.5 secs) 32.79 Rating = 1% Haste***
ArP: ArP cap: 1400 (100%) 14 ArP Rating = *up to* 1% ArP****

*-Molten is bugged. You need 9% hit as a hunter to guarantee a hit.
**-104% is where we actually stop all benefits from crit. It is unachievable, therefore theoretical.
***-Haste is not very Important. It’s nice to get your steady shot down to 1.5secs casting time, but ultimately not needed.
****-Up to means every 14ArP rating, your attacks can penetration up to X amount of armor.

Your stat priorities:
Hit
Agility/ArP(See Agility vs. Armor Penetration)
Attack Power
Intellect
Crit (This switches with intellect if you have less than 30% ranged crit)
Haste (Don’t gem or enchant for it. You generally will get a decent amount from gear alone.)
Spellpower (Believe it or not, we actually do benefit from spellpower. But it’s not actually viable. Just thought I’d throw that in there .)

F. Abilities
Abilities of an MM hunter are pretty straightforward.
Serpent Sting – Poison DoT
Chimera Shot – Main damaging shot. Modified by Serpent Sting. Refreshes current sting.
Aimed Shot – Second most damaging shot. Cuts healing by 50%, Physical damage.
Arcane Shot – Least damaging shot. Drop after 400 ArP.
Steady Shot: Main spamming shot. Use as filler. Procs Improved Steady Shot.
Rapid Fire, Readiness combo: Rapid Fire/Readiness Combos are the center of MM DPS. Main openers.

G. Specs and Builds:

1. Fresh 80 Starter Build: http://wotlk.openwow.com/?talent#cxbZ0eVsRhzGIoguqox00b
I left three Points for you to customize for whatever you want. Everything else is pretty standard.

2. Ten-Man Build: This build can be more useful at higher gear levels, only to be used at or above 400 ArP:http://wotlk.openwow.com/?talent#cxbZzeVoRhzGIkguAox00b

I left two points to either go into 2/3 Focused Aim, if you’re low on hit, or 3/3 Imp. Barrage for extra crit. You can also take the point out of Imp. Barrage, and go 3/3 FA.

3. EndGame ICC10/25 Build: This build is less mana efficient, as I assume with your higher gear level, that you have a decent enough mana pool to keep your mana up through the encounter. If you find yourself going oom consistently even with a replenishment talent up, take two points from Imp. Barrage into Rapid Recuperation: http://wotlk.openwow.com/?talent#cxbZceVoRhzGIsxuAox00b

H. Recommended Glyphs
The top glyphs are consistently Kill Shot, Serpent Sting, and Steady Shot. However, depending on your connection, you may want to replace Steady Shot with a Chimera, or Aimed Glyphs so you can ensure that you always are able to cast them on time.

I. Rotation
Pretty Straight Forward: Rapid Fire > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot(if below 400 ArP.) > Readiness > Refresh Rapid Fire (Don’t cut it off.) > Chimera Shot > Aimed Shot > Arcane > Steady Shotx4 > Repeat.

J. Movement Management
The rotation isn’t very hard, but that’s not the hard part, unlike many classes. Our challenge is in maintaining a high amount of movement while sacrificing as little DPS as possible. This can be done by getting an auto shot timer (see addons.), and by stopping every now and again to fire off steady shot or two. Be sure to keep Arcane Shot on your action bar in case you need an instant shot while moving. It really sounds a whole world easier than it actually is.

K. Addons:

Little Trouble - http://www.wowinterface.com/download…uble.html#info Ignore the outdated warnings. This is the version I use. It works fine.

SimpleUnitFrames – These are the player frames I use. WoW vets may have noticed I have all kinds of things in the frame, percentages, and the like. It’s lightweight, minimalist, and functional. A+ Hunter addon.

Heatsink – I really only use this so that OmniCC can display my item’s internal CDs. It’s a pretty nifty feature I discovered when I first came here. http://www.wowinterface.com/download…0310&aid=46890

Mik’s Scrolling Battle Text – Excellent Addon for raiding. If you are savy with this addon already, create a new trigger called Exploit Weakness. This is the T10 2piece set bonus, and it will tell you know when it procs so you can refresh serpent sting.

Recount – Necessary if you want to track your progress.

TidyPlates – Helpful in add fights like LDW and Ony.

OmniCC – Shows the cooldown on the action bars. You can see it in my screenshot below.
Snowfall Key Express – Triggers your spells when you click the key, not when you release it. Useful with high latency.

NPCScan/NPCScan Overlay – Generally only for pet collectors. I like it because it shows me my tracking radius.

Bartender/Dominoes – An action bar addon really is essential for a hunter of any spec. Too many things to click, and not enough room. We operate best with a minimalistic UI.

My UI and Bartender set up:

http://forum.molten-wow.com/showthread.php?t=51521 contains every addon I mentioned, except for heatsink, and Little Trouble.

L. Bugs
One of the more heated discussions on hunters are the bugs. Thankfully, most of this is PvP stuff. The only real bugs that affect the MM PvE hunter are the pet scaling, wild hunt, auto shot, and MD Bugs.

Pet Scaling: Pet scaling is the term for the transfer of stats from hunter to pet. Even though this has been bugged since Molten Day One, it’s not been fixed. The common sense of this issue is not for me to debate, but regardless it hurts us. Should pet scaling be fixed, hunters should expect about a 5-10% increase on their DPS.

Wild Hunt: Wild Hunt is the top tier pet talent of the ferocity pet tree. It should increase our pet’s attack power and stamina scaling by 15% and 20%, (1/2) and 30% and 40% (2/2) it gives us somewhere around 10% with 1/2.

Auto Shot: At times, our autoshots don’t stop firing once we switch targets, and though you still receive the damage, certain recount like addons don’t count the auto shots because they aren’t hitting the boss, and since auto shots make up generally 30-50% of your DPS depending on gear, this is a big hit. See ‘Macros’ for a fix.

MD: Bugs out, not giving you the MD buff, and doesn’t initiate the CD, rendering you unable to use it until you relog. Some have reported this as allowing you to generate no aggro whatsoever, when it happens with me, I simply have to start feign deathing to manage the aggro.

M. Gear/Gems
The nonnegotiable BiS Hunter Gear is as follows:

Head:
Sanctified Ahn’kahar Blood Hunter’s Headpiece

Neck:
Sindragosa’s Cruel Claw/Rimetooth Pendant

Shoulder:
Sanctified Ahn’Kahar Blood Hunter’s Spaulders

Back:
Vireesa’s Dexterity(Alliance)/Sylvanas’ Cunning(Horde)/Recovered Scarlet Onslaught Cape(Non-Donor)

Chest:
Sanctified Ahn’Kahar Blood Hunter’s Tunic

Wrist:
Scourge Hunter’s Vambraces

Hands:
Sanctified Ahn’Kahar Blood Hunter’s Handguards

Waist:
Nerub’ar Stalker’s Cord

Legs:
Leggings of Northern Lights

Feet:
Treads of the Wasteland/Returning Footfalls/Rock-Steady Treads (From best to worst.)
Rings:
Ashen Band of Endless Vengeance
and
Frostbrood Sapphire Ring

Trinkets:
Sharpened Twilight Scale
and
Deathbringer’s Will

Stat-Stick:
Oathbinder, Charge of the Ranger-General

Ranged:
Fal’inrush, Defender of Quel’thalas

(Thanks to Chitka, from Chitka’s world as I was too lazy to write it myself.)

If you can’t donate, then a suitable replacement for Sharpened Twilight Scale is Whispering Fanged Skull, and Tossk’s Maximized Wristguards make a suitable replacement until gunship 25 is ready. Recovered Scarlet Onslaught Cape is the only option for nondonor BiS.

Gems: Generally you go with one Nightmare Tear, and the rest are full ArP, or Agility gems, depending on whether you are stacking one or the other. If you happen to go above 1400 ArP and are 10 or more ArP over the cap, simply replace an ArP gem with an agility gem. It’s better to be 10 under the cap, than 10 over.

N. Macros and Professions
The best professions for an Endgame Geared MM Hunter are Jewelcrafting, and Engineering. I would recommend also using both the nitroboosts, and parachutes for raids. Both are extremely viable and can increase your DPS more than any other enchant, particularly in high movement fights, or fights with high AoE mitigation needed. Nitroboosts will mean the difference between a live hunter and a dead hunter. Obviously the parachute is a safety feature for when the boosts shoot you into the air, in addition to the +23 agi it gives ya. You can dispute what you wish, but please keep it off my thread.

Starter Gear(In Development!):
So one of the common questions in the hunter forum is about starting 80 gear. When you’re a fresh 80, really all you’re worried about is getting gear. You’re not, and should not be worried about micromanaging your gear. So here is an alternative list that is easily obtainable ingame to give you enough GS (I know, I hate GS. But you need it to start gearing up.) Some of this gear isn’t hunter gear at all. It’s just GS whoring to the maximum.

Head: Toothslice Helm

Neck: JC FTW

Shoulder: Spaulders of the Black Arrow

Back: Cloak of Holy Extermination

Chest: Polished Regimental Hauberk/Darkheart Chestguard

Wrist: Dragonfiend Bracers

Hands: Grips of Fierce Pronouncements

Waist: Ghostflicker Waistband

Legs: Mind-Expanding Leggings

Feet:Boots of Twinkling Stars/Boots of the Neverending Path

Rings: Jewelcrafting FTW.

Trinkets: Jewelcrafting Trinket/Frenzyheart Fury

Ranged:

Statstick(s): Broken Stalactite/Stalactite Chopper(dW)

FoS/PoS
Head: Horns of the Spurned Val’kir

Neck: Painfully Sharp Choker

Shoulders: Bewildering Shoulderpads

Back: Accursed Crawling Cape

Chest: T9 Chest

Wrists: Gondria’s Spectral Bracers

Hands: T9 Hands

Waist: Scaborous Zombie Leather Belt/Black Flayer’s Belt

Legs: Shaggy Wyrmleather Leggings

Feet: See Fresh 80 Gear

Rings: Purloined Wedding Ring + Ring of

Trinkets: Mark of Supremacy + Needle-Encrusted Scorpion

Melee: Heartshiver, Krick’s Beetle Poker

Ranged: Rimebane Rifle

Macros:
To begin this section, I’ll start off by posting the fix to the aforementioned auto shot bug.
Hunters use about 7-8 macros during a normal Tank-n-Spank Fight. These macros generally begin like this:
(These are my personal macros I’ve made and customized. If you put these in a new guide, please give credit where credit is due.)
Rapid Fire:

#showtooltip Rapid Fire
/cast Prowl
/cast Rapid Fire
/cast !Kill Command
/cast Rabid
/cast Furious Howl
/cast Call of the Wild
/cast Serpent Sting
/petattack

This macro is a general opener macro, that uses all of your damaging CDs, and utilizes every little ability that your pet has to increase its damage. Most hunters overlook them.
Chimera Shot:

#showtooltip Chimera Shot
/cast !auto shot
/cast Chimera Shot
/cast !Kill Command
/cast !silencing shot
/run UIErrorsFrame:Clear()

Aimed Shot:

#showtooltip Aimed Shot
/cast Aimed Shot
/cast !Auto Shot
/cast !silencing Shot
/cast !Kill Command
/petattack
/run UIErrorsFrame:Clear()

Arcane Shot:

#showtooltip Arcane Shot
/cast !Kill Command
/cast !Silencing Shot
/cast Arcane Shot
/run UIErrorsFrame:Clear()

Kill Shot(I added cancelaura lines in there for PvP ^^):

#showtooltip Kill Shot
/cancelaura Deterrence
/cancelaura Hand of Protection
/cast Kill Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()

Steady Shot:

#showtooltip Steady Shot
/cast !auto shot
/cast Steady Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()

Tranqulization Shambling Horror Macro(Used in the Lich king fight.):

#showtooltiip Tranquilizing Shot
/target Shambling Horror
/cast Tranquilizing Shot

Aspect Switch Macro w/ Trueshot Aura:

#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper
/cast Trueshot Aura

Misdirection:

#showtooltip Misdirection
/target focus
/cast Misdirection
/assist

Master’s Call:

#showtooltip Master’s Call
/target DonorBashed
/cast Master’s Call
/targetlasttarget
/target Donorbashed
/cast Roar of Sacrifice
/targetlasttarget

Set Tracking Type Macro:

/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType(“target”)) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end

(Thanks to smdsx)
The /cast !auto shot lines are what fix the auto shot bug. The “!” forcing a new cast even if it’s already being casted, therefore setting auto shot on your target at all times.

O. Pets and Pet Talents
The undisputed best pet for MM PvE is the wolf. But in all honesty, a wolf is only marginally better, and only for a reason: Furious Howl.
In fact, the differences are so small that I use a cat, just because I think it looks cooler. So my pet recommendations are the following: Wolf, Cat, or Raptor. Any of these are great candidates for PvE.

Talents: You can experiment whichever way you want, but they are really self explanatory. The ferocity build I use is here:

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Donorbashed’s PvE MM Guide 3.3.5a Version 2.0

Donorbashed’s MM PvE Guide 3.3.5a Revision 2.0
Table of Contents:

A. Foreword:


So I was thinking about what to say about my guide for the second revision. The one thing that I can say is “wow”. When I was originally writing this guide I had no idea that it would blow up as big as it did, nor did I realize how much of an effect it would have on my WoW experience, and on the Molten hunter community.

When I wrote the guide originally I was younger and less experienced with the hunter class and Molten in general. Through the almost 500 responses to my guide I’ve gained the information on how to fully complete this guide. With this version 2, I want to become the most accurate resource on Molten for MM PvE!

 

Thank you guys!

 

B. What is MM?

The hunter class has three specs. These are Beast Mastery, Survival, and Marksmanship. As of WotLK 3.3.5a, Marksman is your top spec for PvE, though Survival and BM are both very close in comparison to the point that really all three specs are completely viable. However what sets MM apart is that it is the easiest out the three.

Does this mean it’s bad? No, it doesn’t Infact the best hunters on Molten use MM in both PvE and PvP. Obviously I do, because I’m writing this guide. I play MM because I like the playstyle, and its challenging for me because I play one-handed, and it helps me improve my performance.

Among the three specs, Survival is about magic damage, Beast Mastery is about physical damage, and Marksmanship is about a mix of the two. When you’re MM 35-50% of all your DPS comes directly from Auto Shot.

This means two things: Marksman hghly dependent on physical damage, and is also very dependent on your standing still during the whole fight. To really get the full potential that MM has, minimization of movement is absolutely essential, and not everyone can do it effectively.

 

C. Movement Management

Everyone on Molten says “What is the best gear set for the MM hunter?” and “What is the best pet for me?” I’ll be the first to tell you that gear and pets are not nearly as important once you get into the endgame as movement management. Even if you have full heroic gear you can’t pull more than 14k DPS without efficient movement management.

Here are my tips for movement management: Whichever D-Pad you use to move, either WASD or the arrow keys, change the keys you use to turn left and right to strafe left, and strafe right. That way, when you need to move to the side, you’re not jumping over to scoot, or turning and running manually. Instead, you’re simply moving to the right.

Another thing you can do is make plans about every fight in ICC. For example, when I’m on LK, I stand in between the ranged and melee dps so I have a good focus view of the big guys, and LK which gives me an easier viewpoint so I can target switch with the least amount of interruption of the DPS.

 

D. Talent Builds

The talent builds listed here are pretty standard, but each are customized for different ingame uses.

The first talent build is for newly turned 80 hunters who want to begin farming for gear in instances such as FoS/PoS. This is also a decent 10Man build that can be used with instances like VoA, OS, and Onyxia. This build should be used as long as your passive ArP (ArP without gems) is below 400.

http://wotlk.openwow.com/?talent#cxbZ0eVsRhzGIoguqox00b

This second build is strictly an introductory 10-Man and beginning ICC build. This is to be used after you have above 400 ArP. You’ll notice that it drops Imp. Arcane Shot. I’ll explain this in the ArP Section. I’ve kept Rapid Recuperation because in this gear stage (If you’re using this when I’m telling you) hunters generally do not have enough of a mana pool to DPS to the end of any encounter without going OOM.

http://wotlk.openwow.com/?talent#cxbZzeVoRhzGIkguAox00b

This third build is my build for ICC-10 and 25, as well as any HC I might do. Any hunter in the know can see that it is just the normal endgame spec that drops RR in favor of Wild Quiver and Imp. Steady Shot.

http://wotlk.openwow.com/?talent#cxbZceVoRhzGIsxuAox00b

 

E. Rotation/Shot Priority/DPS System

The main abilities used as MM are:

  • Serpent Sting
  • Chimera Shot
  • Aimed Shot
  • Steady Shot
  • Auto Shot
  • Kill Shot
  • Readiness

Other guides tell you that MM is a shot-priority spec, where you shouldn’t fire in a set repetition of shots, but instead prioritize the highest damaging shots. Since I’ve come to Molten, I’ve realized that this isn’t exactly right. While it does have certain aspects of a shot-priority system, it is actually primarily a rotation spec.

Allow me to explain: MM does the highest DPS when you prioritize shots. This is true. But, because of the way the shot cooldowns line up, and the number of shots, MM really starts to take on properties of a Rotation. There are still rotation properties, where if Kill Shot is ready, then it takes priority over everything else, and if Serpent Sting isn’t on the target, but Chimera Shot is ready, Serpent Sting still takes priority.

That being said the general shot rotation goes something like this:
Rapid Fire > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot(if below 400 ArP.) > Readiness > Refresh Rapid Fire (Don’t cut it off.) > Chimera Shot > Aimed Shot > Arcane > Steady Shotx4 > Repeat.

 

F. Armor Penetration and Hunters: Bad marriage 101


Hunters and ArP have had a bad marriage since ArP was released. Sometimes it’s good for us, sometimes it sucks, and sometimes it will give us 204573567345357564657 extra DPS(not really but you get the point).

The reason ArP is sometimes good for us, and yet sometimes bad is because unlike Warriors and Rogues who only have abilities that cause physical damage(poisons aside), us hunters have a mix of physical (Steady Shot, Auto Shot, Aimed Shot, Multi Shot, Volley, Wild Quiver) and magic-based damaged(MM’s magic based damage is primarily Nature and Arcane based – Chimera Shot, Arcane Shot, Serpent Sting). This means that we have to balance our two damage types – physical and magic based.

Before explaining any further, please read http://www.donorbashed.com/2013/01/31/armor-penetration-rating-explained/

So that you understand exactly what ArP is, and so we are all on the same page. If you understood about the ArP, good job! You just became a better player than 50% of the Molten Community! ArP is a hard concept to understand, yet it is one that I personally believe is necessary to play this class effectively.

Because this guide is tailored towards new hunters, I will simplify the concept a little bit. Since we have two different damage types, that means we have a ratio of physical:magic damage. ArP will only increase our physical DPS. (Our physical DPS is about 55-60% of our DPS without ArP) so we can figure a ratio of about 60:40, or 6:4.

Since ArP benefits us more, and more as we get more of it(explained in the link above), that means we can’t get any real benefit over using Agility until we can get to about 800 passive(the ArP we have on our gear without using gems) ArP, after which point we start seeing more and more of a benefit from using ArP. So if you want to use ArP endgame, you need to focus on getting gear with ArP on it. I would recommend getting up to 950 passive ArP before you start to change over your gems because at 800 passive ArP exactly, the benefit from ArP and Agility is about the same.

CAUTION:

Since ArP only increases our physical DPS, and most of our physical DPS requires us to be standing still (Steady Shot, Auto Shot) Any amount of movement whatsoever will severely limit your DPS to about 30-40% of what it should be. You should only move when absolutely necessary.

 

G. Dropping Arcane Shot

Everyone seems to have an affinity for Arcane Shot. It was your buddy, and your protector while leveling. The amount of beasts, and nagas you’ve slain with it is innumerable. Sadly, and I know it sucks, everything has an end.

As you get more ArP, the damage from your Steady Shot increases, and at a point Steady Shot will begin to do more damage than Arcane Shot. Once this happens, Arcane’s viability as a damage shot goes to near 0. Zip. Gone. Once you get passed 400 passive ArP you need to stop using Arcane Shot unless you have to move, or for some reason can’t fire Steady Shot(Casting Speed Slows).

H. AddOns and Making an Effective UI

Here is the list of AddOns that I use in raids every day. Most of the them can be found on the AddOn list(http://forum.molten-wow.com/showthread.php?t=51521). If it’s not listed I’ve given an independent link.

Little Trouble - http://www.wowinterface.com/download…uble.html#info Ignore the outdated warnings. This is the version I use. It works fine.

SimpleUnitFrames – These are the player frames I use. WoW vets may have noticed I have all kinds of things in the frame, percentages, and the like. It’s lightweight, minimalist, and functional. A+ Hunter addon.

Heatsink – I really only use this so that OmniCC can display my item’s internal CDs. It’s a pretty nifty feature I discovered when I first came here. http://www.wowinterface.com/download…0310&aid=46890

Mik’s Scrolling Battle Text – Excellent Addon for raiding. If you are savy with this addon already, create a new trigger called Exploit Weakness. This is the T10 2piece set bonus, and it will tell you know when it procs so you can refresh serpent sting.

Recount – Necessary if you want to track your progress.

TidyPlates – Helpful in add fights like LDW and Ony.

OmniCC – Shows the cooldown on the action bars. You can see it in my screenshot below.
Snowfall Key Express – Triggers your spells when you click the key, not when you release it. Useful with high latency.

NPCScan/NPCScan Overlay – Generally only for pet collectors. I like it because it shows me my tracking radius.

Bartender/Dominoes – An action bar addon really is essential for a hunter of any spec. Too many things to click, and not enough room. We operate best with a minimalistic UI.

Here is my AddOn and bartender set up:

db addon set up

I. Glyphs

Glyphs are an important part of being a hunter, as with any class. The glyphs that all MM hunters should have are Glyph of Steady Shot, Glyph of Trueshot Aura, and Glyph of Kill Shot. I don’t think I really need to explain why exactly these are considered by me and the majority of the hunter community the best, but if there are a lot of questions about it later I will.

 

J. Stats

There is a lot to explain about stats, so I’ve put it here: http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/

 

K. BiS Gear List

The list was really long and bulky so I just put it on a post:

http://www.donorbashed.com/2013/02/02/mm-hunter-level-80-pve-bis-gear-list/

 

L. Gems

Generally you go with one Nightmare Tear, and the rest are full Fractured Cardinal Rubies, or Delicate Cardinal Rubies  depending on whether you are stacking one or the other. If you happen to go above 1400 ArP and are 10 or more ArP over the cap, simply replace an ArP gem with an agility gem. It’s better to be 10 under the cap, than 10 over.

More information on the hunter Gem choices can be found here http://www.donorbashed.com/2013/02/07/gems-and-stats-pve/

M. Professions

The best professions for an Endgame Geared MM Hunter are Jewelcrafting, and Engineering. I would recommend also using both the nitroboosts, and parachutes for raids. Both are extremely viable and can increase your DPS more than any other enchant, particularly in high movement fights, or fights with high AoE mitigation needed. Nitroboosts will mean the difference between a live hunter and a dead hunter. Obviously the parachute is a safety feature for when the boosts shoot you into the air, in addition to the +23 agi it gives ya.

For more in-depth information about my position on professions please view http://www.donorbashed.com/2013/02/02/professions-explained/

 

N. Macros

I have an arsenal of macros that I use in all my raids and encounters. I’ve also integrated a large amount of PvP functionality into a system that I really like. These are made personally for me, so please feel free to edit them to git you wherever you need. Also, if you adopt my system of macros as is, you must use most of the shot macros because they are designed to work together.

Rapid Fire:

#showtooltip Rapid Fire
/cast Prowl
/cast Rapid Fire
/cast !Kill Command
/cast Rabid
/cast Furious Howl
/cast Call of the Wild
/cast Serpent Sting
/petattack

This macro is a general opener macro, that uses all of your damaging CDs, and utilizes every little ability that your pet has to increase its damage. Most hunters overlook them.
Chimera Shot:

#showtooltip Chimera Shot
/cast !auto shot
/cast Chimera Shot
/cast !Kill Command
/cast !silencing shot
/run UIErrorsFrame:Clear()

Aimed Shot:

#showtooltip Aimed Shot
/cast Aimed Shot
/cast !Auto Shot
/cast !silencing Shot
/cast !Kill Command
/petattack
/run UIErrorsFrame:Clear()

Arcane Shot:

#showtooltip Arcane Shot
/cast !Kill Command
/cast !Silencing Shot
/cast Arcane Shot
/run UIErrorsFrame:Clear()

Kill Shot(I added cancelaura lines in there for PvP ^^):

#showtooltip Kill Shot
/cancelaura Deterrence
/cancelaura Hand of Protection
/cast Kill Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()

Steady Shot:

#showtooltip Steady Shot
/cast !auto shot
/cast Steady Shot
/cast !Kill Command
/cast !Silencing Shot
/run UIErrorsFrame:Clear()

Tranqulization Shambling Horror Macro(Used in the Lich king fight.):

#showtooltiip Tranquilizing Shot
/target Shambling Horror
/cast Tranquilizing Shot

Aspect Switch Macro w/ Trueshot Aura:

#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper
/cast Trueshot Aura

Misdirection:

#showtooltip Misdirection
/target focus
/cast Misdirection
/assist

Master’s Call:

#showtooltip Master’s Call
/target DonorBashed
/cast Master’s Call
/targetlasttarget
/target Donorbashed
/cast Roar of Sacrifice
/targetlasttarget

Set Tracking Type Macro:

/run for i=1,GetNumTrackingTypes() do local n, t, a, c = GetTrackingInfo(i); if string.find(n, UnitCreatureType(“target”)) then if t~=GetTrackingTexture(i) then SetTracking(i); end end end

 

O. Bugs

One of the more heated discussions on hunters are the bugs. Thankfully, most of this is PvP stuff. The only real bugs that affect the MM PvE hunter are the pet scaling, wild hunt, auto shot, and MD Bugs.

Pet Scaling: Pet scaling is the term for the transfer of stats from hunter to pet. Even though this has been bugged since Molten Day One, it’s not been fixed. The common sense of this issue is not for me to debate, but regardless it hurts us. Should pet scaling be fixed, hunters should expect about a 5-10% increase on their DPS. Pet scaling was partly fixed about 6+ months ago, but only for stamina. We still get no resilience, hit, and only a part of our attack power transferred to our pets.

Wild Hunt: Wild Hunt is the top tier pet talent of the ferocity pet tree. It should increase our pet’s attack power and stamina scaling by 15% and 20%, (1/2) and 30% and 40% (2/2) it gives us somewhere around 10% with 1/2.

Auto Shot: At times, our autoshots doesn’t stop firing once we switch targets, and though you still receive the damage, certain recount like addons don’t count the auto shots because they aren’t hitting the boss, and since auto shots make up generally 30-50% of your DPS depending on gear, this is a big hit.

MD: Misdirect will sometimes glitch itself, and giving you the agro-redirection aura permanently making it so that you never generate aggro. You can reset/stop this by a relog.

 

P. Pets and their talents

Pets are a large and complex part of a hunter. There are large debates about which pet is the best to have as a DPS class, but the community consensus is the Ferocity Wolf (please see http://www.donorbashed.com/2013/02/01/the-ultimate-post-about-pets/.) Though you should really pick the pet that benefits your raid’s overall DPS over your own personal.

Here is the optimal Ferocity pet talent build:

 

pettalentsmmpve

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